Polygon mesh

Results: 138



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21Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen Department of Computer Science, The Johns Hopkins University 1. INTRODUCTION 1.1 Motivation

Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen Department of Computer Science, The Johns Hopkins University 1. INTRODUCTION 1.1 Motivation

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:31
22Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, FAST, BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES D

Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, FAST, BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES D

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Source URL: larc.unt.edu

Language: English - Date: 2011-09-22 17:20:53
23Tutorial  A Developer’s Survey of Polygonal Simplification

Tutorial A Developer’s Survey of Polygonal Simplification

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Source URL: www.cs.virginia.edu

Language: English - Date: 2001-10-09 10:06:51
24CCCG 2007, Ottawa, Ontario, August 20–22, 2007  A general and efficient representation for multiresolution meshes: application to quad/triangle subdivision Pierre Kraemer∗

CCCG 2007, Ottawa, Ontario, August 20–22, 2007 A general and efficient representation for multiresolution meshes: application to quad/triangle subdivision Pierre Kraemer∗

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Source URL: cccg.ca

Language: English - Date: 2008-10-28 21:24:01
25Graphics HardwareM. Meissner, B.- O. Schneider (Editors) Hardware-Compatible Vertex Compression Using Quantization and Simplification Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, and Subodh Kumar

Graphics HardwareM. Meissner, B.- O. Schneider (Editors) Hardware-Compatible Vertex Compression Using Quantization and Simplification Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, and Subodh Kumar

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Source URL: www.cs.jhu.edu

Language: English - Date: 2005-05-23 09:57:54
26´ Quebec, ´ CCCG 2008, Montreal, August 13–15, 2008  Isometric Morphing of Triangular Meshes ∗

´ Quebec, ´ CCCG 2008, Montreal, August 13–15, 2008 Isometric Morphing of Triangular Meshes ∗

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Source URL: cccg.ca

Language: English - Date: 2008-10-28 23:59:52
27Eurographics/ ACM SIGGRAPH Symposium on Computer AnimationD. Metaxas and J. Popovic (Editors) Arbitrary Cutting of Deformable Tetrahedralized Objects Eftychios Sifakis† Stanford University

Eurographics/ ACM SIGGRAPH Symposium on Computer AnimationD. Metaxas and J. Popovic (Editors) Arbitrary Cutting of Deformable Tetrahedralized Objects Eftychios Sifakis† Stanford University

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Source URL: pages.cs.wisc.edu

Language: English - Date: 2010-09-08 13:39:20
28CCCG 2003, Halifax, Nova Scotia, August 11–13, 2003  Encoding Quadrilateral Meshes Quanbin Jing∗  Asish Mukhopadhyay

CCCG 2003, Halifax, Nova Scotia, August 11–13, 2003 Encoding Quadrilateral Meshes Quanbin Jing∗ Asish Mukhopadhyay

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Source URL: www.cccg.ca

Language: English - Date: 2004-01-08 18:44:37
29Real-time Rendering of Melting Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engineering University of Nor

Real-time Rendering of Melting Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engineering University of Nor

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Source URL: larc.unt.edu

Language: English - Date: 2013-03-06 10:33:01
30Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen Department of Computer Science, The Johns Hopkins University 1. INTRODUCTION 1.1 Motivation

Concepts and Algorithms for Polygonal Simplification Jonathan D. Cohen Department of Computer Science, The Johns Hopkins University 1. INTRODUCTION 1.1 Motivation

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:31